Colonial Combat: v0.1b Public Release!

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Colonial Combat: v0.1b Public Release!



    Colonial Combat, the satirical fighting video game with tongue-out-of-cheek humor about Robert Morris University, campus life, and the struggles of students against the financially oppressive higher education system in the United States, has been in development for quite some time. The project was first started by Joshua Palmer (co-developer of Ultra Air Hockey DX) as a tech demo for a school project in Spring 2015, and then taken up by New Team Colonial for yet another class project in Fall 2015. Although my team received an "A" for the project, which we overhauled and added tons of new levels and characters, at the end of the class for a much better demo build, surprisingly, the artist for the project took up making art for the game as a for-credit internship in Spring 2016.

   After about 6+months of work, EagleSoft Ltd is proud to present to the public a v0.1b demo of Colonial Combat! Due to the artist now on summer break (and me being graduated from college since December 2015), and not knowing if the artist will be working on this project for fun after classwork, I figured it would be best to release this demo now instead of letting the game and all of its hard work rot on my hard drive, in case we don't ever work on it again due to real-world commitments. The main game engine is finalized, and all that is left to finish the game are for the artist to draw the rest of the character skins and art for two more levels, and for me to finish FMVs for the remaining levels, if we do indeed pick up the project to finish it. I am also considering uploading the source code of the project and its assets to GitHub next week to showcase my coding skills, talents, and technical writing skills to employers.

Included in this release:

  • Levels
    • Training
    • Braddock Rez Hall
    • Street
    • Sewall Gym
    • Nicholson Lawn
    • RoMo's Cafe
    • Student Financial Services
    • John Jay
    • Nicholson Bell Tower
    • Colonial America (incomplete)
    • Test Level
  • Characters
    • RoMo
    • RoBo
    • Null
    • (All other characters default to RoMo skin, but different stats are applied    
  You can download the demo at the Colonial Combat project page for 32-bit and 64-bit Windows 7 machines (make sure to read the included manual)! Enjoy!

-Tamkis

1 comments:

Tamkis said...

EDIT: By request, for user-friendliness, I updated the download link to be a Self-Extracting 7zip Archive instead of a stand-alone 7zip archive. Just open the SFX executable, extract the contents to a desired location, and run the proper executable file of the game in the extracted folder location (either x86 or x64).

Also, it has been discovered that occasionally a serious bug would occur: running matches will cause the game to not spawn the players and be stuck in an infinite loop (especially in Story Mode). If this happens, quit the game, and run the Braddock level in Arcade Mode. Quit the level, and re-run the desired level in either Story or Arcade Mode.

These and other bugs should be fixed in a future demo build

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