Colonial Combat Progress: New Characters (Part IV)

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Colonial Combat Progress: New Characters (Part IV)


   The last two character spritesheets for Colonial Combat, the satirical fighting game about surviving college at a certain university, has been completed for the Final Exam and Tuition Bill characters! All 14 characters are now completed, and all that is left for a final v1.0 release of the video game is to finish the Business Building level and Story Mode FMV, and polish the game!

   In the video below, the spritesheets for the Tuition Bill and Final Exam characters are shown, as well as improvements to the Student Financial Services level.

   Stay tuned for the final v1.0 release of Colonial Combat this August 2016, coming to PCs near you!



-Tamkis

Colonial Combat: Massey Garden Level

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Colonial Combat: Massey Garden Level


     It has been since April since Team Colonial has worked on finishing the last 2 levels of Colonial Combat. Since that time, we have been working on finishing the character art. Currently, we have 12/14 (85.71%) of the artwork done. Recently, we have completed the Massey Garden level and FMV!

    To summarize the FMV story for Massey Garden, after defeating the Head of Engineering (who turned into a dragon) and allowing him to transform back into himself, he tells Yuu that he does not have Da Powa to fix your class schedule with the time conflict between two classes (as shown in the John Jay and previous FMVs in the cheesy Story Mode). According to the administrative Regime, only his Holiness, the College President, has Da Powa to fix your class schedule. Yuu must travel to the College President's evil castle in Massey Garden to beg His Holiness' help to fix the schedule, but must avoid the President's evil undead college student hobo zombie army along the path. Few have traveled to his castle and have lived to tell the tale!

   It is revealed through foreshadowing that the College President is waiting and watching for Yuu (through CCTV surveillance), and orders Robot Morris to assassinate Yuu. Yuu encounters and battles 4 hobos in an epic fight, and then climbs up a mountain to get to Massey Garden. There, 4 more hobos magically appear out of the ground, and Robot Morris falls out of the sky! Yuu must defeat them and then battle the College President in his evil castle (in the next level/FMV) in order to fix your class schedule, or face defeat as a hobo!

    For the gameplay of the Massey Garden level, you fight Robot Morris and 4 hobos. These hobos act mostly like CPU opponents, but defeating them is not required to earn points to finish the fight. The level has OOB areas on the sides. Also shown in the development video below are the sprites for the new Hobo character, new icons above the players' heads (showing the player type), and showing the hobos placed in the Colonial America level.





Video of Massey Garden
and new features


There are only one more level/FMV (Business Building for Yuu vs. College President) and two more character spritesheets to finish (Final Exam and Tuition Bill) before the crux of the game development is finished! After that, all that is needed is some polishing and optimization of the code, and the game should be finally released with a v1.0 release!

Stay tuned for more development!
-Tamkis

Colonial Combat Progress: New Characters (Part III)

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Colonial Combat Progress: New Characters (Part III)


     Development on finally finishing this summer Colonial Combat, the satirical fighting video game about surviving college, is nearing completion! Two more character spritesheets have been added to the game to replace the default RoMo sprites for the characters, that being the Football Player and Head of Engineering characters. The Head of Engineering (as shown in the Story Mode video for the John Jay level), when provoked, turns into a dragon. The John Jay level has also been modified so that the PC screens show the active framebuffer for the game's display. All that is left are the Tuition Bill and the Final Exam character art to be completed.

Video of Football Player
and Head of Engineering sprites

Stay tuned for more development as the game is finished this August!
-Tamkis

Socket the Hedgeduck progress: Stone Age Zone

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Socket the Hedgeduck Progress:
Stone Age Zone




I'm still chipping away at progress on the Socket the HedgeDuck ROM hack, an advanced Sonic 1 hack with Socket/Time Dominator levels and assets! Stone Age Zone (SAZ) acts 1 & 2 have recently been worked on, with a few unique object gimmicks created. Bridges in this zone can be destroyed by pressing buttons, lava geysers fly up from the lava, and OOZ Balls in this zone are destroyable and painful. The acts are mostly working, albeit with a few minor VRAM issues and bugs that need fixed.

Video of SAZ1 & 2
 

After finishing SAZ3, fixing some bugs in my bug/todo list backlog, and adding some minor game improvements, a demo v0.2 should be available soon this summer! Stay tuned for more progress at SSRG and at the blog.
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