Colonial Combat v1.1 Release!

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Colonial Combat v1.1 Release!

  Colonial Combat v1.1, the satirical fighting game about surviving at a university, was released this weekend! Version 1.1 is a small bug fix for a few bugs that were discovered after v1.0, and has also been specifically created as a submission to SAGE 2016! The hadouken attack can now be used after one round (the hadouken would previously not respawn after one round, due to a bug), and the Tuition Bill character's stats have been lowered, due to him being too difficult as the first opponent in Story Mode. Furthermore, the user's manual has been improved and elaborated on, and the known bugs documented. You can download the latest build at the project page.

    There are still a few hard-to-fix, big bugs in the game, which will be fixed in the final v1.2 build, probably in October. This v1.2 build will include optimized code, a source code release, and an Android port! Although an Android port was planned for this v1.1 release, after testing the Android specific code I wrote on an Android emulator, nothing worked as intended. The on-screen control pad I created was nonfunctional (probably due to relying on a non Unity3D C# library code), movement with a virtual hardware keyboard was glitchy, and the Android-specific code for fullscreen FMV playback using Android's video player was not working. The unsigned Android build will be delayed until the v1.2 build, and the signed build for Google Play will be delayed later due to the wait it takes for apps to get approved in the Google Play Store.

Stay tuned for that v1.2 source code release, and Android ports!
-Tamkis
 

Socket the Hedgeduck Progress: AZ & HSZ5

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Socket the Hedgeduck Progress: AZ & HSZ5

   I recently finished most of the development of High Speed Zone (HSZ) act 5 and acts 1 & 2 of Antiquity Zone (AZ), for Socket the Hedgeduck, a mod ("hack") of Sonic 1 with Socket/Time Dominator levels/assets. A v0.3 demo of the mod will be available as usual as a standalone IPS Patch, as a Steam Workshop item for the Sonic 1 DLC for the Sega MegaDrive & Genesis Classics collection, and also as an entry into the Sonic Hacking Contest 2016 before the contest deadline.

Shown with the development video below are vertical speed booster subtypes for HSZ, a few custom platform subtypes for AZ, a torpedo enemy object for AZ, and other things.


I am looking forward to finishing AZ3, ironing out the bugs, and polishing the hack for a v0.3 demo release (especially for the SHC16) online in October!

-Tamkis

SAGE Returns (for real)!

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SAGE Returns (for real)!



   As mentioned many months ago in this and that EagleSoft Labs blog post, Demo #3 of Sonic CD Breakout was originally slated to be entered into SAGE 2015 Act 2. SAGE (Sonic Amateur Games Expo) is an annual event hosted by the Sonic Community at Sonic Retro to showcase various community members' Sonic the Hedgehog and non-Sonic the Hedgehog related fan/indie games. Unfortunately, SAGE 2015 act 2, originally slated to be from December 18-24 2015, was postponed to Spring, and then never happened. Fortunately, SAGE is back for 2016, specifically from October 15th through October 22nd, 2016! You can read all about the event's details at Sonic Retro's post

  With the new date/event, Sonic CD Breakout Demo #3 is being resubmitted for the event, and Colonial Combat is being submitted too as booths! These booths should help in bringing in public exposure to EagleSoft Ltd projects (something which, I admit, has always seemed to be lacking here). This is EagleSoft Ltd's first time in participating in some type of Indie game convention (albeit online), and I do plan for more of this type of thing in the future as EagleSoft Ltd grows.

Catch everybody at the event (online) this October! Looking forward to all of the fun fangames that will be there!

-Tamkis
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