Ultra Air Hockey DX Progress #1: Art

Ultra Air Hockey DX Progress #1: Art

Classmate "Josh" and I have made some minor progress on Ultra Air Hockey DX in the past few weeks, for our Fundamental of Software Engineering class project, and for the game which will eventually be available as a paid, indie game, published by EagleSoft Ltd. We've outlined file resources (especially music and sound), and will be creating an Software Requirements Statement, so that we can plan and execute our project.

Most importantly, I have already drawn the 3D Google Sketchup art to be used in the game. You can look at the cool art, and read about the synopsis of the project, at its page on the site. We also are working on a prototype for the collsion system, but are having problems with proper puck collision.

More to show for the project as things develop!

Sonic CD Breakout: Desert Dazzle Zone

Sonic CD Breakout: Desert Dazzle Zone completed!

As teased about in a previous post, a Desert Dazzle Zone was in development for Sonic CD Breakout. All 3 acts have been completed! Check out the video playthrough of the level below! The boss is difficult, what with him having a shield of rotating and destroyable blocks around him. and having to avoid falling stalactites. The stalactites, when they hit the problem, cause you to lose rings.


C&CC welcomed!
Demo #3 tentatively pending to be released Christmas 2014!

Unity 3D project confirmed: Ultra Air Hockey DX!

Unity 3D Project confirmed:
Ultra Air Hockey DX!

   As part of a university project for Fundamentals of Software Engineering, a classmate ("Josh") and I are working on a Unity3D video game project. As part of the assignment, we needed to come up with 3 ideas of a software engineering project, as detailed in a previous blog post, for which the Prof. would select one of those projects for us to do. 

Our professor, Dr. A, decided to pick Ultra Air Hockey DX!
So we are going to develop it!
 

    Ultra Air Hockey DX is ultimate edition of Ultra Air Hockey, written in Unity3D, multiplatform, and multiplayer. This new edition contains 6 more powerups, 3 modes (Air Hockey, Pinball, and 4P Battle Mode), more music, more sfx, and more action! Full details can be found on the dedicated UAHDX page on my website.

   More news as Josh and I develop the game!

Anthony K
-Owner/Founder/Lead Programmer of EagleSoft Ltd

Future plans for EagleSoft Ltd

Future plans for EagleSoft Ltd
Mid 2014-Early 2015
 
 
 
    Not to sound self-promoting or anything, but EagleSoft Ltd and I have big plans for the remainder of this year and for the beginning of next year!
 
    EagleSoft Ltd is officially and professionally going indie, with the company learning how to develop exciting, new, original, multiplayer, 3D, video games, using Unity3D! Unity3D is a high class, high quality, powerful, 3D Game engine, which can be scripted using C# and is multiplatform; see its official website for more details.
 
 
 
     We are currently working on several, for-sale, for-publish, indie video games, including the retro ports of Ultra Air Hockey (Standard Edition) to the Sega Genesis/CD, and an undisclosed Unity3D project. The Sega Genesis port of Ultra Air Hockey will be released as both a digital ROM download, and as a physical repro copy. The physical repro copy will be released as a cartridge with custom label, and with the option of having a case with manual. The Sega CD version will be released as both a digital ISO ROM, and as a physical CD. The physical CD will be released as either with CD label and a CD sleeve, or as a CD with image and DVD case with manual. Pricing for both pending.
 
   Furthermore, a university classmate ("Josh") and I are working on a Unity3D project for a class project. We are thinking about either doing a multiplatform, deluxe edition of Ultra Air Hockey in 3D and with online multiplayer, a 3D Asteroids clone, or a 3D clone of Scorched Earth.
 
More news about these exciting developments in the coming months!
-EagleSoft Ltd

More Site Updates

More Site Updates
 
Over last August (August 2014), I made some minor updates to the EagleSoft Ltd website:
 
  • Added 2 new site sections
    • Shop
      • Will be a shopping page, in order to purchase video game projects that I will be publishing in the near future :)
      • Under-construction!
    • Unity3D
      • Added a section for future Unity3D Projects
      • For a Unity 3D project I am working on, and others
      • Under-construction!
 

 

  • Added 1 new page
    • Softography & DLs
      • Page shows all projects that are on the site, in one, easy spot
      • Shows platforms, title, current version, last release date, DLs, and supplemental items

  • Added more material
    • Ultra Air Hockey (PC)
      • Added pictures for
        • Pause screen
        • Credits screen
        • Multipuck powerup
        • Night powerup
    • Ultra Air Hockey (Sega)
      • Added pictures for
        • Difficulties
          • Easy
          • Medium
          • Hard
        • Pause screen


-Anthony

Ultra Air Hockey (Sega) VGM OST Released!

Ultra Air Hockey (Sega) VGM OST
& Sega CD CDDA Released!
 
 
Over the last week, the OST for the Sega ports of my homebrew video game, Ultra Air Hockey, was finalized and mastered! Some songs underwent extensive revisions (some up to 9), and SMPS voices were swapped out for better ones. SMPS voices that were tinny or not playing correctly, due to too much TL or problems with XM coordination flags, were fixed.
 
Below is a video to listen to a preview of the finalized music. The intro sequence song was also created, and the intro sequence of the game is now relatively in sync with it. Furthermore, I've created a VGM pack of the music from the Sega Genesis, so that you can listen into your favorite VGM player. I also have finalized the Sega CD CDDA OST, although no work on the Sega CD port has occurred yet. Both are available at my Sega Genesis/CD/32x music page :).
 
 
Tentative digital and physical release of the game is either Thanksgiving 2014 or Christmas 2014. The Sega Genesis port will be released as both a ROM download and as a physical repro cartridge for sale. The future Sega CD port will be released as both an ISO and as a physical CD for sale.


Due to university life booting up again, I will have much LESS time to develop the game; but I'll try to work on it as I can. No promise on the release dates, however.

Enjoy!

Ultra Air Hockey (Sega): Game Engine Progress #1


Ultra Air Hockey (Sega): Game Engine Progress #1
 


Over the past month of June, I've coded/ported some more of the Ultra Air Hockey game engine to the Sega Genesis. Things accomplished include adding my EagleSoft Ltd logo and a Sega Genesis 25th anniversary logo, fixing tabs and the display for the Credits screen and  converting most background graphics from uncompressed fullscreen mapping to tile-map based graphics. Also, for the Options screen, I fixed the On/Off options to work now, added song/sfx names, and added the EagleSoft Ltd PCM intro song.

As for the game engine itself, I've begun work on coding GSpriteLibrary, have added basic 8-direction player stick movement, added a simple powerup HUD, and added a pause screen. I've also implemented the announcer, which is tested via a debug test feature, and have implement collision box outlining and coordinate debug tracking.

Below is a video showing the progress!


Stay tuned for more progress in the coming months!
(If college/real life does not intervene too much, which it probably will.)

Minor site updates

Minor EagleSoft Ltd Site Updates


I've added 3D Google Earth models of my 3D models from Ultra Air Hockey (PC) on its appropriate page. Furthermore, I've added another video for Ultra Air Hockey (Sega) on its appropriate page, and added a more content onto the "Links & Friends" page.
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