Showing posts with label Tower Tic Tac Toe. Show all posts
Showing posts with label Tower Tic Tac Toe. Show all posts

Plans for 2014

Goodbye 2013, hello new year, 2014!
  
   Christmas break 2013 was not very eventful for me, other than visiting family and relaxing from a long, stressful, but successful university semester. I did get a Ti-89 graphing calculator and an RCA cable for my Atari 130XE from "Santa"! The Ti-89 I will be using for higher-level math classes, as well as for software engineering development, as this calculator has most of the functionality and programming ease which is lacking on the z80-based TI calculators. I have no current plans of software to write for the Ti-89 yet, especially since I am still learning how to use it; however, I may be dealing more with programs written in assembly language. Why? Because the Ti-89 calculator is Motorola 68k-based, which is a processor and an assembly language I am very familiar with, what with a few years of tinkering with the Sega Genesis and a PC breakout engine called Break GOLD, which utilizes Motorola 68k assembly for scripting.

Ti-89 Calculator!

   Currently, the Spring 2014 semester is in session. Although university life and responbilities take up most of my leisure time, I am hoping to have some time to create more software and homebrew/amateur video games. Several projects are underway, including:

  • Ultra Air Hockey (PC, Sega, and someday Android)
  • Tower Tic Tac Toe (Atari 8-bit computer port)
  • Completion on Sonic CD Breakout
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Ultra Air Hockey:

Ultra Air Hockey is a multi-platform Air Hockey video game, which is being developed for PC, the Sega Genesis/Sega CD as homebrew, and in the future, Android. You can read more about on my website, and under the "Ultra Air Hockey" topic of my blog.
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Tower Tic Tac Toe:

   Tower Tic Tac Toe is an original 3D Tic Tac Toe game, which has a 3x3x3 playing field and powerups. You can learn more about it here and here. I will soon be porting the game from the PC version to the Atari 8-bit computers, in vanilla Atari-BASIC. The sounds and music will be generated from the beeps and boops of the POKEY chip, from Atari-BASIC. This port will be hardest, as it may require an epic rewrite of the code, since Atari-BASIC is DOS-like, and includes line numbers. Also, I am very new at the specifics of Atari-BASIC. The cool part is that I will be able to test this game on my physical Atari 130XE once finished :).
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More projects and news will be posted here at Eaglesoft Labs, and, as usual, releases of games and software posted at my EagleSoft Ltd.

--Tamkis

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