Plans for 2014

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Goodbye 2013, hello new year, 2014!
  
   Christmas break 2013 was not very eventful for me, other than visiting family and relaxing from a long, stressful, but successful university semester. I did get a Ti-89 graphing calculator and an RCA cable for my Atari 130XE from "Santa"! The Ti-89 I will be using for higher-level math classes, as well as for software engineering development, as this calculator has most of the functionality and programming ease which is lacking on the z80-based TI calculators. I have no current plans of software to write for the Ti-89 yet, especially since I am still learning how to use it; however, I may be dealing more with programs written in assembly language. Why? Because the Ti-89 calculator is Motorola 68k-based, which is a processor and an assembly language I am very familiar with, what with a few years of tinkering with the Sega Genesis and a PC breakout engine called Break GOLD, which utilizes Motorola 68k assembly for scripting.

Ti-89 Calculator!

   Currently, the Spring 2014 semester is in session. Although university life and responbilities take up most of my leisure time, I am hoping to have some time to create more software and homebrew/amateur video games. Several projects are underway, including:

  • Ultra Air Hockey (PC, Sega, and someday Android)
  • Tower Tic Tac Toe (Atari 8-bit computer port)
  • Completion on Sonic CD Breakout
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Ultra Air Hockey:

Ultra Air Hockey is a multi-platform Air Hockey video game, which is being developed for PC, the Sega Genesis/Sega CD as homebrew, and in the future, Android. You can read more about on my website, and under the "Ultra Air Hockey" topic of my blog.
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Tower Tic Tac Toe:

   Tower Tic Tac Toe is an original 3D Tic Tac Toe game, which has a 3x3x3 playing field and powerups. You can learn more about it here and here. I will soon be porting the game from the PC version to the Atari 8-bit computers, in vanilla Atari-BASIC. The sounds and music will be generated from the beeps and boops of the POKEY chip, from Atari-BASIC. This port will be hardest, as it may require an epic rewrite of the code, since Atari-BASIC is DOS-like, and includes line numbers. Also, I am very new at the specifics of Atari-BASIC. The cool part is that I will be able to test this game on my physical Atari 130XE once finished :).
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More projects and news will be posted here at Eaglesoft Labs, and, as usual, releases of games and software posted at my EagleSoft Ltd.

--Tamkis

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